<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Posts on wiltshire.sh</title><link>https://wiltshire.sh/posts/</link><description>Recent content in Posts on wiltshire.sh</description><generator>Hugo</generator><language>en-US</language><copyright>asya // wiltshire</copyright><lastBuildDate>Mon, 17 Aug 2026 13:01:23 +0200</lastBuildDate><atom:link href="https://wiltshire.sh/posts/index.xml" rel="self" type="application/rss+xml"/><item><title>improving my game engine's asset manager</title><link>https://wiltshire.sh/posts/entramado-asset-server/</link><pubDate>Mon, 17 Aug 2026 13:01:23 +0200</pubDate><guid>https://wiltshire.sh/posts/entramado-asset-server/</guid><description>&lt;h2 id="introduction"&gt;introduction&lt;/h2&gt;
&lt;p&gt;hi! so, i&amp;rsquo;ve been writing this game engine for almost a year now, and i&amp;rsquo;m still not done even with the simplest things. and in order to
progress further (to rendering, etc), i need to a little bit modify my asset server implementation.&lt;/p&gt;
&lt;h2 id="whats-wrong-with-the-current-iteration"&gt;what&amp;rsquo;s wrong with the current iteration?&lt;/h2&gt;
&lt;p&gt;i have not thought of loading assets automatically when initially writing the current version. i&amp;rsquo;ll try to explain some things in a simple
way here, because i haven&amp;rsquo;t wrote any posts on the engine ever in that year :p.&lt;/p&gt;</description></item></channel></rss>